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                                                                                                                               The Elders Scrolls III: Morrowind,
                                                                                                                   Magical Mournhold Textures Replacer par Korana
                                                                                                                                        Lisez-moi par Baal

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Sommaire:
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I-) Installation,
II-) A Propos du mod,
III-) Crédits, contacts et remerciements.


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I-) Installation:
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COPIER/COLLER VOTRE DOSSIER "TEXTURES" A L'ENDROIT QUE VOUS JUGEZ BON AVANT D'INSTALLER CES TEXTURES !!!!!!!
Ceci étant fait au cas où les textures ici présentes ne vous conviennent pas. :)

Ensuite, placez tous simplement le dossier "Textures" de l'archive dans votre répertoire "Morrowind/Data files".

Ensuite, enjoy !

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II-) A Propos du Mod:
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Longsanglot, la cité de la lumière, la cité de la magie !!

Les textures fournies par Bethesda sont.... bof -_-
Oui, bof, personnellement, je les trouves grises et déprimantes, ne donnat pas envie de rester à Longsanglot plus que mesure...

Korana a fait un merveilleux travail de retexturation afin de rendre cette cité glorieuse, lumineuse, mystique et "magique"..
En bref, telle qu'elle devrait l'être. :)

Ce travail n'a pas pour but de plaire à tous le monde, mais de vous offrir une alternative aux textures de Bethesda.
Les goûts et les couleurs...

TOUT a été modifié à Longsanglot, hormis les dédales de la cité de Sotha Sil.

Par flemmardise, je laisses les commentaires de Korana en Anglais:

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The city of Mournhold has the following touches:

-Gives the trim of buildings a very ornate green and gold trim.

-Colorful glass windows (that now match the wonderful temple window that no one ever really gets to see)

-Golden/Copper roofs with a bit of weathering.

-Golden Doors.

-Mournhold buildings have darker, stone (to offset the busy trim)

-Extradoranarily Opulent interiors.

-Sharpened up some flora textures (all but one grass actually).

-Gives soil, trees, and grass more organic and photorealistic appearance.

-Cobblestone streets with some leafy touches thrown in.

-No more bluish green temple.  The temple base has ivy on it, and the temple itself is more of a beige color with opulant trim.

The Sewers have the following touches:

-They are groooosssss now.  Hanging moss, muck covered floors, muck covered pipes.


Old Mournhold has the following touches:

-MOST of the textures were darkened up considerably, sharpened, and adjusted in other ways.  I felt that for ruins that had been underground for so many years, they looked sun bleached.  The Dark Brotherhood Buildings and Old Temples look much better.

Bamz-Amschend has the following touches-

-It has been "dwemer-rized".  To be honest, I hated the original textures for this particular tile set.  They were too bright, once again giving me the "sun bleached" impression.  I did not like the purple accents on the pillars either.  The ruins now seem to fit in with dwemer architecture much better.
Extras-

-Almalexia had a makeover:  New face (inspired by Qarl's Sexy Almalexy, and originated by his face texture for her).  She also had her body sharpened up, and her cleavage was "fixed" (that woman had some issues in that area....major issues)

-King Helseth had a makeover:  I redid his face a bit.  Keep in mind, it's only a texture replacement....no new meshes involved.  For an original mesh, I think I did pretty good.  Oh, he also has black hair now.  I thought he looked silly with brown.

-The Queen had a slight makeover:  she had an eye transplant.  No more red eyes that seemed to bleed out of the socket.  She has more realistic eyes now.  That's all I did to her.  The texture on the mesh stretched odd...so I gave up on trying to make her more attractive.

-Misc other textures were sharpened/contrasted/adjusted.

-I completely redid the statues in the plaza.  They might be a bit much for some people.  They are stone with ivy. 

-Various creatures (such as Sotha Sil, Fabricants, Durzogs, liches, and Goblins) had minor adjustments such as sharpening/color adjustments/etc.

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Il y a également un dossier "Extras" comprenant deux textures optionnelles: L'un pour les intérieurs de la cité, un vert très sombre, l'autre est une texture "pavées" pour les extérieurs de Longsanglot.

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III-) Crédits, Contacts et Remerciements:
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Les moddeurs peuvent utiliser librement ces textures, à condition de prévenir Korana de leurs intentions.

Contacts:
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Korana => Mp sur le forum officiel Us sous le pseudo Korana,
Baal => Baalhateseveryone@yahoo.fr

Bon jeu,

Baal
