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Earth Wyrm's Swampy Swamps(!) V1.777
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	22/09/06
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1. Description
2. Installation
3. Uninstallation
4. Credit
5. Trivia
6. Usage Stuffs
7. Contact

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1. DESCRIPTION
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This is aN UPDATED version of the Swampy Swamps(!) texture replacer for the bittercoast region of Vvardenfell. 
Included are 40 textures. 39 of the included textures are replacers for textures that are already in the game and the other texture is an additional texture used as the glowmap for the five included meshes.

This mod replaces every texture native to the bittercoast, except for the following:

	Those which make up the stalks and underside of Luminous Rusulla and Violet Coprinus 	(didn't think they needed replacing):
		Tx_BC_mushroom_02
		Tx_BC_mushroom_03

	And those which aren't actually used anywhere...
		Tx_BC_Muck
		Tx_BC_rock_02
		Tx_BC_lilypad_03

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The textures that /are/ replaced are as follows:

Ground textures:
Tx_BC_bank
Tx_BC_dirt
Tx_BC_grass
Tx_BC_mainroad_01
Tx_BC_moss
Tx_BC_muck_01
Tx_BC_mud
Tx_BC_rock_01
Tx_BC_rockyscrub
Tx_BC_scrub
Tx_BC_undergrowth

Trees:
Tx_BC_bark_01
Tx_BC_bark_02
Tx_BC_bark_03
Tx_BC_bark_04
Tx_BC_Leaves_02

Other Flora:
Tx_BC_fern_01
Tx_BC_fern_02
Tx_BC_fern_pod
Tx_BC_fern_stem
Tx_BC_Fungusbottom_01
Tx_BC_Fungusbottom_02
Tx_BC_Fungustop_01
Tx_BC_Fungustop_02
Tx_BC_grassblade
Tx_BC_lilypad_01
Tx_BC_lilypad_02
Tx_BC_mushroom_01
Tx_BC_mushroom_01_glow (This one is additional, not a replacer. Is used to make the spots on Luminous Rusulla glow.)
Tx_BC_mushroom_04
Tx_BC_moss_01
Tx_BC_moss_02
Tx_BC_moss_03
Tx_BC_podplant_01
Tx_BC_podplant_02
Tx_BC_podplant_03
Tx_BC_podplant_04

Rocks:
Tx_BC_rock_03
Tx_BC_rock_04 (Not used in Seyda Neen, but can be seen propping up the makeshift plank bridges in Gnaar Mok. Seems to be a more architectural rock, used with a purpose. The original texture was kind of stone-and-mortar looking, despite the rock meshes being smooth. I maintained that look, but lessened it slightly... because it just doesn't make sense to me)

Swamp Water:
Tx_BC_scum
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This mod does not aim to be entirely photo-realistic nor entirely fantasy; or it aims to be both - depending upon how you look at it. 
What I aimed for was something that looked like photos of a fantasy land. I also tried to make the bitter coasts look a lot slimier than they originally were.


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2. Installation
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Installation is simple, put the 42 files located in the texture folder of this
archive into the texture folder which is inside the data files folder which is
located wherever you installed Morrowind.

...\Bethesda Softworks\Morrowind\Data Files\Textures

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The five meshes in this archive belong in the following folder(create the f folder if neccessary):

...\Bethesda Softworks\Morrowind\Data Files\Meshes\f

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There are also a few addition files included in the 'alternates' folder, these are simply alternate versions of a few of the textures - If you want to use them, bring them out of the alternates folder into the main textures directory and allow them to overwrite whatever is already there.
Sometimes the 'alternate' texture will be of a lower resolution than the one archived for default use. If you experience FPS issues, than you can switch to an alternate and things might improve. - in particular, alternate 'Tx_BC_Bark's are smaller, and used often so switching to the alternate version of that will probably cause the greatest change.

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3. Uninstallation
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When you've decided you don't like this mod and want to return to stock morrowind textures, you will have to uninstall (obviously).
To do that, just go back into your morrowind textures folder (...\Bethesda Softworks\Morrowind\Data Files\Textures) and delete the following files:

Tx_BC_bank
Tx_BC_bark_01
Tx_BC_bark_02
Tx_BC_bark_03
Tx_BC_bark_04
Tx_BC_dirt
Tx_BC_fern_01
Tx_BC_fern_02
Tx_BC_fern_pod
Tx_BC_fern_stem
Tx_BC_Fungusbottom_01
Tx_BC_Fungusbottom_02
Tx_BC_Fungustop_01
Tx_BC_Fungustop_02
Tx_BC_grass
Tx_BC_grassblade
Tx_BC_Leaves_02
Tx_BC_lilypad_01
Tx_BC_lilypad_02
Tx_BC_mainroad_01
Tx_BC_moss
Tx_BC_moss_01
Tx_BC_moss_02
Tx_BC_moss_03
Tx_BC_muck_01
Tx_BC_mud
Tx_BC_mushroom_01
Tx_BC_mushroom_01_glow
Tx_BC_mushroom_04
Tx_BC_podplant_01
Tx_BC_podplant_02
Tx_BC_podplant_03
Tx_BC_podplant_04
Tx_BC_rock_01
Tx_BC_rock_03
Tx_BC_rock_04 
Tx_BC_rockyscrub
Tx_BC_scrub
Tx_BC_scum
Tx_BC_undergrowth

Now go into your morrowind meshes folder, then the 'f' subfolder (...\Bethesda Softworks\Morrowind\Data Files\Meshes\f) and delete the following 5 files:

Flora_BC_mushroom_01
Flora_BC_mushroom_02
Flora_BC_mushroom_03
Flora_BC_mushroom_04
Flora_BC_mushroom_05

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4. Credit
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Also, credit to the many people who gave me feedback during the pilot release of this mod; particularly AtteSmythe, AnonyTroll, Faylynn and Telesphoros for their honest critique - it was a lot of help.
Thanks to AtteSmythe also for hosting the 'beta'.

And Larissa Mem too, for constantly encouraging me on all my projects ^_^

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5. Trivia
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Haha. I messed up on the original release and included two completely unneccesary textures. That's why there are less
textures in the update than in the original.
I took ages to make this. Ages, 'cos that's how I do things. Slowly.
I had to write multiple bits in this section, so that I could put 'Trivia' instead of 'Trivium'.
I'm not even sure that Trivium is the singular of Trivia, but I reckons it is.

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6. Usage Stuffs
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I can't be bothered to monitor where my stuff ends up, so use it on what you like, when you like - It'd be courteous to contact me and give credit.
You can re-upload if you wish, but I'd rather you didn't unless I disappear.

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7. Contact
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You're best off contacting me at the official elderscrolls forums as Earth_Wyrm.
Comments, suggestions and the like are all welcome. So long as they're not nasty; constructive criticism is good (and very welcome) - plain criticism is not.